Advantage Cards

Plot










Elite Squadron
Type: Plot
Level: +10
Type-005’s in your Party get +1 Attack.

Equipments





















Bloody Stone

Type: Equipment
Category: All
Actions: O
Level: +10
An enemy unit in the owner's Control Zone loses 3 Life Points. Effect 15.
If the target loses Life Points due to the Advantage Card, the owner recovers 3 Life Points.
Retire after use.

Blood Omen
Type: Equipment
Faction: Dark
Actions: Automatic
Level: +5
Whenever an Attack made by the Character carrying this card causes damage, they recover 1 Life Point. This ability only allows a Character to recover 1 Life Point per Attack, even if it damages multiple targets.
 

Doom Silver
Type: Equipment
Organization: Black Sun
Actions: Automatic
Level: +10
The Character carrying this card gets +1 Guidance Points.

Mikael's Tear
Type: Equipment
Faction: Light
Actions: Automatic
Level: +10
The Character carrying this card is immune to all negative States.

Nephiros
Type: Equipment
Category: All
Actions: Automatic
Level: +5
Every time this character kills a enemy unit he recovers 1 Action Point.

Powers



















8th Orochi Seal

Type: Power
Category: Takanosuke only
Actions: Automatic
Level: +10
This card may only be used on Takanosuke. Reveal this card at the beginning of the first turn. It remains in play for the rest of the game. Awakened State may not be used if your Group includes Kujaku Hime. While in play, Takanosuke gains the following special rules:
  • Takanosuke is considered a Dark Unit.
  • Takanosuke gains a +1 to his Attack attribute.
  • Void Eye causes Lv1 Doom instead of Lv1 Slow.
  • At the end of every Maintenance Phase, throw a dice; with a result of 8+ put a Berserk Counter on Takanosuke.
 Red Thurgia!!! Go!!!

Type: Equipment
Category: Hiro Only
Actions: O
Level: +20
Only Hiro can carry this card. If at any time during his activation Hiro has 7 or less Life Points, he may be replaced in the game with a Theurgia Gear piloted by Hiro. All enemy units engaged with Hiro are moved 2 inches away from him to make room for Theurgia Gear. If for some reason it would be impossible to place the Theurgia Gear, then this card cannot be used. The Theurgia Gear comes into play with no Action Points but with full Life Points. The Victory Point value of the Theurgia Gear if it is put into play by using this card is 50.